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Last fall I got to dive deep into my imagination and develop graphics for an iPhone game for some good friends of mine based in San Francisco. They’ve currently announced that the game, known as Dark Nova, has been submitted to Apple’s App Store for approval.
One of the first points of criticism users can express in an iPhone app is the look and feel. It seems that folks who carry iPhones also carry a high expectation of high visual standards, so I made my best effort not to let them down.
As a game, Dark Nova is an imaginative situational environment where you buy ships and cargo, encounter aliens, and try to live long enough to make a profit based on your intuitive decision making skills. It seems very much like The Oregon Trail game we played on Apple IIe’s in elementary school.
Some of my favorite elements depicted here include the title screen (that’s a custom, manually drawn typeface I designed just for the title of the game), the alien banker with fleshy tones around the lips and eyes, the commander in a moment of vengance, and all the various eclectic designs for ships.
For more information, check out DarkNova.net. They should have a really nice icon pack I created for Mac OS X available for download soon!